Friday, 9 December 2011

Censorship

Censorship is the control of the information and ideas circulated within the society, in some parts of the world, the government controls the media. This means that no one can broadcast or publish anything a government considers immoral or harmful, or that threatens the country’s “stability”. Democratic countries, on the other hand, take pride in upholding the principle of freedom of speech, but England is a non-democratic country.

 Most people would agree that not all media texts are suitable for all audiences. It is generally agreed that there need to be some limitations placed on the type and content of texts which young children are exposed to, for instance. It is also agreed that the texts which are accessible to a wide and largely involuntary or non-selecting audience should not contain elements which might be offensive. Therefore, rules and regulations and systems have been set up to filter the content of certain media texts in certain situations. This is the practice of censorship. Pornography is probably the most pervasive type of censorship around the world, even though the behaviour it seeks to limit is, almost by definition, private and personal in the most fundamental way.

Sunday, 13 November 2011

case study

first piece of broadcast even though this was shown after 8pm it is still accessible on YouTube
this video is shown on TV and on youtube, even though the one they show on TV is the edited version is it appropriate for children to see it?
E-media this is a television show which available online by ITV player and to have access to this show you only have to tick one box this is something any child can do
This e-media game is very gory and shows no age restrictions, by just typing in violent Google automatically came up with games
This is an article based around porn and whether the government can do enough to stop it being so easily watched
online this is a video but the guardian has also printed off these images on their newspapers.

Friday, 30 September 2011

For my case study i have an interest in the social networking one. For this i would like to see the development in popularity and technology in the social networking the platform i would like to use is newspapers, magazines, websites and documentrys.

Thursday, 15 September 2011

Media question

How do Facebook, Bebo and Google Plus change the way audiences connect with each other?
Social networking has been on-going for 10 years and has risen is popularity year by year. Bebo launched with the explicit goal of connecting people with their friends in new ways. Bebo didn’t have much software as Facebook and Google Plus has. It would only let you write on each other’s pictures and let you email. There was no instant messenger. But it recent year Facebook has become the most popular social networking site. There is all type of way in which you can connect with other users. There is status update, wall post, instant messenger etc. these are the many ways in which people connect now. Sites like Facebook let users build a profile with photos and personal data such as education, employment or favourite movies, music and books. This profile serves as a base from which the users build a network of friends and contacts
Now, a new contender has appeared on the scene: Google+. With all the might of the Google brand behind it, a full year of development and, lessons learned from Google's past forays into the social space, Google believes it has developed a product that will fundamentally change the way we share content and interact online.
Just as telephone, fax, and e-mail changed the way we communicate, social networking has revolutionized our conversations and social interactions.
Online interactions do not necessarily remove people from the outside world but may indeed be used to support relationships and keep people in contact, even when life changes move them away from each other. In addition to help student population, this use of technology could support a variety of populations, including professional researchers, community members, employees etc.